Attend the session (1XP): Show up for the session with a comfortable amount of time and stay the whole while without disrupting the flow of events too much. Those who arrive so late they only get in for the last half-hour, or not at all, don't get XP regardless of what their character did.

Roleplaying (Up to 2XP)
Since the game is for getting into the spirit of the characters as the story progresses, a few criteria will be monitored to decide if players are worthy of gaining bonus experience for making an effort beyond the minimum, to contribute to the game.

	Quality
You don't need to write a novella every post, however making the effort to describe your actions makes you and your character more memorable as the scene goes along and provides contribution to game beyond rolling dice to kill badguys. RPXP is more likely rewarded to players who produce nice, meaningful and even memorable responses, regardless of what's happening at the time.

	Frequency (aka. Lull breaking)
When a game stays idle for more than a couple of minutes and nobody is in the middle of writing their piece, this is called a Lull. Lulls are BAD as it stalls the game and forces the DM to have to make up by having to force something to move things along. RPXP is not penalised by those who encourage lulls, through inaction but granted by those who break it! If nothing is going on, do something and do not just wait for something to happen. If you wrote something that was overlooked by the players (or even the DM), repeat yourself!

	Character Development
Each character has their own unique qualities; some are big, some are small. Some are mean and others happy. Every one of them has had some backstory that influenced the way they are and will also change as they gain new power and worldly experience. RPXP is granted to those who acknowledge their characters own personal features and quirks, whether it's a disadvantage due to their physical makeup or the way they handle unfamiliar scenarios or treat new changes to them or their group.

	Combat
Due to the nature of combat rounds, dice rolls and numbers having priority, it's understandable for players not to burst into prose to keep the flow of combat at a reasonable pace, but do try to elaborate on actions, if only to demonstrate what your character is doing on their turn. Attacks can describe where they attempt to strike their foe or how, spells can be described in how they appear to others and what they do to others and so on. RPXP is rewarded when players give it their best shot to act even in combat. Repeated actions like regular attacks or spells do not need to be described identically each time they are cast, a 'first use' and 'noteworthy use' are fine. Knocking out/killing enemies are also opportunities to go all out, especially if it's a Crit, the final foe or a powerful foe.

NOTE: Unlike before, the amount of RPXP gained is based on the average effort on ALL of these criteria, as in you can't just make one good quality post and then not attempt to break lulls or attempt character development. The default for a session is zero RPXP until it is earned with at least a little bit of each.

Events (Up to any amount of XP)
Beyond attendance and the quality of roleplay from the players. XP is also traditionally rewarded for completing objectives, quests, tasks and achievements. Due to the way XP is handled, only the most noteworthy successes actually reward XP, any smaller achievements could however snowball into a point or two of experience once a milestone is reached.