Ki Pool (Su)
At 4th level, a monk gains a pool of ki points, supernatural energy he can use to accomplish amazing feats. The number of points in a monk's ki pool is equal to his monk level + his Wisdom modifier. As long as he has at least 1 point in his ki pool, he can make a ki strike.

• At 4th level, ki strike allows his unarmed attacks to be treated as magic weapons for the purpose of overcoming damage reduction. Ki strike improves with the character's monk level.
• At 7th level, his unarmed attacks are also treated as cold iron and silver weapons for the purpose of overcoming damage reduction.
• At 10th level, his unarmed attacks are also treated as good, evil or lawful weapons for the purpose of overcoming damage reduction, depending on character alignment. A Lawful-Good Monk can only use Lawful or Good, an Lawful-Evil Monk can only use Lawful or Evil and a Lawful-Neutral can only use Lawful.
• At 16th level, his unarmed attacks are treated as adamantine weapons for the purpose of overcoming damage reduction and bypassing hardness.

At 4th level, By spending 1 point from his ki pool, a monk can do one of the following:

• Make one additional flurry of blows attack at his highest attack bonus, or  
• Increase his speed by 20 feet for 1 round, or
• Give himself a +4 dodge bonus to AC for 1 round, or
• Manifest any known Psionic Power with a cost of 1 power point or less, no augments can be applied.

At 8th level, By spending 3 points from his ki pool, a monk can also do one of the following:

• Give himself 5/- damage reduction for 1 round, or  
• Give himself +4 resistance bonus to all saves for 1 round, or  
• Give himself a +4 enhancement bonus to Strength, Dexterity, Constitution or Wisdom-based checks and skill checks for 1 minute, or 
• Give himself a +4 monk bonus to CMB and CMD for one round, or
• Allows him to move up to 15ft while able to perform full-round actions and avoid provoking attacks of opportunity (as five-foot step), or
• Manifest any known Psionic Power once per round and apply up to one augment.

At 12th level, By spending 5 points from his ki pool, a monk can also do one of the following:

• Make three additional flurry of blows attacks at his highest attack bonus, or 
• Give himself a +4 monk bonus to his attack rolls for one round, or 
• Manifest any known Psionic Power and treat Monk level as double it's actual amount for the purposes of calculating power-points available, the Monk may apply up to three augments within their cost.

Each of these powers is activated as a swift action, except when otherwise specified.

When a Monk manifests a Psionic power, he can only do so after learning a psionic power and also meeting the level requirements of the power itself. The Monk uses the amount of Ki shown in the above chart instead of 'power points'. Manifesting a Psionic power takes the same time as the original Psionic power and not treated as Swift actions unless otherwise specified.

Before the Monk can use Psionic powers, he must take the 'Psionic Monk Initiate' feat, granting him two 1st level Psionic powers. Afterwards the Monk can take 'Psionic Monk Training' to grant him an additional two Psionic powers that he can manifest with his Monk level acting as the Power point cost. Both feats can be taken in place of the Monk's Bonus feat.

The saving throw of any Psionic power used by the Monk is calculated as 10 + Wisdom Modifier + Level of the Psionic Power. A Monk with 16 Wisdom (+3) using a 5th level psionic power enables that power to have DC 18 as their save DC.

The Monk treats his Monk level as the amount of power points required to use the psionic power, as well as any additional power points to augment the action. Where a Psionic power has multiple costs due to variations in psionic classes, the Monk must pay the highest cost.

The ki pool is replenished each morning after 8 hours of rest or meditation; these hours do not need to be consecutive.

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Wholeness of Body (Su)

At 7th level or higher, a monk can heal his own wounds as a swift action. He can heal a number of hit points of damage equal to his monk level plus an additional 1d8 for every four four Monk levels he possesses (max +5d8) by using 3 points from his ki pool. If the Monk's hit points reach -1 or lower, they may expend 3 Ki points to restore hit points equal to 0 and act as if disabled.